Tuesday, September 4, 2012

Double Entry Journal 2 How Can Emerging Technology Support Visual Learners, Auditory Learners, and Kinesthetic Learners?

"According to many researchers, children can learn more effectively when they play video games than when they read books."(BBC News 2000)
 
     Many children in the United States have play stations and xboxes before they can read.  It seems they can learn very fast how to manipulate around a haunted house and find a special door that will unlock new levels of their game.  Simulation and manipulating a character is fun and imaginative. 
As they grow they can find new games with bigger challenges. 
     Video games are also used in the military to teach soliders flight simulation and learn combat readiness.
     I believe it is a no brainer that video games should be used to help educate.  Auditory learners can listen to instruction, the visual  learner has the video and the kinsetic learner have the hands on exercise.  Videos can teach all types of learners; but the challenge is the teacher must catch-up with the students.  Maybe the teacher could learn something too.  Maybe the teacher can become the student, and the student learn without realizing they are learning.  Everybody wins!



"Look at video games, not because games that are currently available are going to replace schools as we know them any time soon, but because they give a glimpse of how we might create new and more powerful ways to learn in schools, communities, and workplaces—new ways to learn for a new information age".
(David Williamson Shaffer, Kurt R. Squire, Richard Halverson, James P. Gee; 12/2004)
http://www.academiccolab.org/resources/gappspaper1.pdf

"Let me suggest five "levels" in which learning happens in video and computer games. I’ll call these the "How," "What," "Why," "Where," and "When / Whether" levels of game learning".
(Marc Prensky)
http://www.marcprensky.com/writing/Prensky%20-%20What%20Kids%20Learn%20Thats%20POSITIVE%20From%20Playing%20Video%20Games.pdf


    

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